The virtual world in June
We seem to be called this time the 'new normal'. Suggestions
behind this term is that we should not expect anything to go back to the way
things used to be. However, the truth is that there is nothing normal about the
world we live in. While we may have come used to the restrictions presented by
the click, it will not last forever. However, what will change is our
understanding of the risks when we enter the real world. Although people may
return to school, go to the museum and visit their doctor again, the pressure
is definitely on the business and technology world to rethink post-lockdown.
VR in the workplace
VR
One significant challenge for companies is to build an empowered remote workforce. With social distance pandemic waves tend to be the
reality of our lives for years to come, we are unlikely to want to pull all our
workers under the same roof. Equally, why would we want now we know that our
workers can provide the results of their homes? The business costs will be
dramatically reduced without the need for central HQ and all attached money
needed to run such real estate.
There are various tools that emerge from the tech world to
help the remote work and improve the experience of a separate link
. Virtual
Reality headset has a part to play in this regard. While chatbots can
answer employee questions on the spot, the interaction between the creative and
dynamic energy brought to the meeting need something more specialized. The use
of VR allows the expert you are in a room together and immerse themselves in
the issues at hand. This will help them to be more present at the exploration
of the agenda.
However, some companies will require further into the
technology bubble if they want to survive in the world COVID-19-like. Pursuing
AI in the customer experience arena is a new level of challenge. How you can
offer real-time while collecting the personal experience greater customer satisfaction?
VR in education
To make sure our children get the education they need to
thrive in life should be an urgent priority for us all. However, there is a
terrible contradiction. You want to keep your child safe from all risks, but
now there is an inherent risk in gathering in groups. Therefore, the answer to
compromise is seen in technology. The companies EdTech solicit bids and
application platform that enables high-quality education to enter the home. In
short, parents require a home-schooled tool that will replicate the experience
of going to school with their peers and with leading professional learning.
Of course, it does not always take the VR environment to
simulate this experience. There are more than a thousand companies that want to
provide IT-based solutions of one kind or another to this market. However, the
silver bullet of the technology is the provision of educational experience so
immersive that parents can leave their children to learn while they continue to
work from home. There is a great company to work on the problem, including
Google, Amazon, Microsoft, BBC and Pearson, among others. There are also a
number of start-up jump into this space, including Learning People, Komodo
Learning, Firefly Learning and more.
EdTech sector worth billions. The hope is that engineers can
find a way to code an experience that will alleviate any flaws that arise when
learning to rely on technology. It will be interesting to see whether
specialist VR can bring something unique to the space that offers the same opportunity.
VR in culture
Another important issue in June was Black Lives Matters
campaign in the wake of the murder of George Floyd. You might think that this
has a limited relevance to the VR world. However, we want to show that VR can
offer a route to an enlightened understanding of our history without the need
to place the pedestal controversial figures.
We are talking about VR's role in bringing the world museums
to a wider audience. Imagine if the statue like Colston in Bristol, Rhodes in
Oxford or a thousand other tributes that spreads the world gathered in a 360-degree virtual environment in which context this life man is brought into
focus. It may then put these numbers side by side with the history of an
important character in Black History, like Olaudah Equiano who wrote a book
about his life as a slave, which was published in 1789. Similarly, figures such
as Nelson Mandela could be explored, from all perspectives, for the complexity
of life full of life.
VR offers an excellent opportunity for history to be held in
place without the need to remember and honor those with flaws and virtues.
Colston may have been the benefactors who helped build the Bristol, but he was
also a slave trader who is responsible for the imprisonment and death of
thousands of black people. Both versions of this man should be forgotten - and
VR can help us learn the lesson.
VR in health care
VR has always offered health powerful tool for training,
innovation, and modeling. Therefore, not surprisingly, the UK health sector has
again taken the fight to the deadly disease using technology. This sector has
attracted £ 6.2 billion of global venture capital investors and health
technology now the second-largest subset UK technology sector after financial
services. This has been helped by £ 1.25 billion investment from the UK
Chancellor, which has ring-fenced £ 500 million to go to a hi-tech enterprise
that may be a unicorn tomorrow.
VR News
Star Wars Wonders VR
This week has been dominated by the release of the trailer
for the new Star Wars game. What Star Wars usually set a little ripple through
the game world. However, why we are excited is that this new game by offering
compatibility throughout VR experience. Therefore, the mention of Star Wars and VR squadrons together got our pulses racing less.
The idea of piloting the ship combat in Star Wars title
might worry about the comfort level, but let us set this aside for a minute.
Can you imagine having a 360-degree perspective while in the intergalactic dog
fight - a pledge of battle mode and single-player missions that are so full of
potential that we can not imagine? We liked the fact that there are schools of
combat, that you can fly a different model of the ship, including bombers and
interceptors. More than anything, we are interested in aerial combat mode.
And, yes, it's true - there is a multiplayer mode where you
can battle against your friends. We can not wait.
Become vulnerable within COVID
Focusing on people who are vulnerable in times COVID-19
might sound like a strange topic for a review of virtual reality news. young
people under threat is an unfortunate side effect of living in the real world,
not a virtual one. However, VR offers some interesting possibilities with
collaboration tools that can help these children find support in more depth.
When the children go to school every day it is to learn and
pass the exam, but also to be seen and cared for pastorally. What this means is
that the school offers an important social safety net for children to be kept
safe. With schools closed, there is no way a child can seek support or to let
people know that the house was no longer safe for them.
VTIME social network this week have revealed their
collaboration with The Cornerstone Partnership. The aim is to provide essential
social care intervention with vulnerable children across the UK. The
Cornerstone Partnership is a social enterprise focused on improving the lives
of children and their families. The hope is that the work with VTIME will offer
a service where children can meet with professionals in a virtual therapy
session. As a VR world is so present and powerful, the child will feel
supported and implemented at the time. Equally, perhaps, with the help of
gestures, that the support workers will be able to assess important clues from
body language.
This virtual respite will not replace the contact
person-to-person is so important to the lives of children. However, in a time
when we have several options, this looks like a good one.
Paintball team building
Do you miss that interaction office with your work friends?
We do not intend to chat with cooling. We mean moments when you were sent to a
nearby wooden HQ and was given permission to envision taking your colleagues
with sniper fire. It's all good clean fun, is not it? Well, until the boss will
be ambushed on all sides by admin pool.
week in June has seen an avalanche of virtual reality games
announced - and first person shooter games are a popular choice. However, Indie
developers have taken the idea of paintballing to the virtual world and the
incredible sounds like fun to us.
VR Snapshot is a game that hope to bring professional
paintball tournament for next use deep gameplay. The game puts you into teams
of five and then sets you off in the arena with an average of 45 seconds to
win. It's a bit of panic. The goal is to eliminate the other team by hitting
their bell - and no respawns, no armor and no special razzle for assistance.
You just need an incredible shot.
If all this sounds a bit basic for you, do not be fooled.
The game provides statistics to help you fine-tune tactics and strategies to
bring to the shooting chaos panic. You will be able to evaluate the performance
of the players and identify bunker that offers the most effective shooting
advantage. There are also a variety of built-in with the type of obstacles and
other debris that littered the arena, including a snake!
You can see where this is going! There is an expectation
that there will be a national league where players can rise up the ranks.
VR treadmill
We all know that walking on a treadmill super boring.
Therefore, it is only a matter of time before there will be a running virtual
machine to help you run in the most glorious setting. KAT VR produce
space-scale virtual reality experience to immerse you in the experience of
walking. Pieces of kit that was developed called KAT Walk C, which is an
omnidirectional treadmill. IT is produced with the help of crowdfunding and the
latest details of the campaign were released this week by releasing a list of
the early bird prices.
Even getting the first action would be charged $ 700 for a
great piece of kit for a VR experience. However, step inside the mind of a game
developer. Imagine the possibility of games that can be controlled via the
treadmill. Although a natural application for fitness, the expansion of the
idea of movement in this game is interesting, to say the least.
VR News
Scientists re-VR to exercise
A study by leading sports scientists from Brunel and Exeter
University claims that using VR headsets allow you to enjoy a workout harder
and longer. The study published in the British Journal of Health Psychology
noted that people lose themselves while exercising in a computer-simulated
environment with live music.
Experts from the two universities working with the creators
of the virtual game VirZOOM to see how many Virtual Reality increase the
pleasure one feels and how many users to lose themselves in the exercise - or
exercise to lose consciousness, as scientists label.
In the study, 24 volunteers who used the exercise bike.
26.4% of people in the VR environment called a pleasant experience, compared
with 17.5% who only has music. Why is this so important? Well, if we have the
pleasure of our mental bandwidth available to process our fatigue is reduced in
the virtual world, as we are immersed in the environmental sense.
The report predicts the industry $ 120.5 billion
A report from Fortune Business Insight forecasts that
Virtual Reality (VR) market to touch $ 120.5 billion by 2026. The Compound
Annual Growth Rate (CAGR) is set to 42.2% during this six-year period. This
represents a significant increase from $ 7.3 billion, which is the market value
in 2018.
What are the market drivers? It is not surprising that
health applications accelerate market growth. tech is being used to train
surgeons, with studies showing that training with VR improve performance by
230%. More promising is the evidence of the use of VR in the rehabilitation of
children who suffer from the complex.
The most interesting is the report's conclusions that the
scope for innovation in this market is broad and deep. Most sectors are now
investing in VR to increase the capability of R and D them. However, there are
some other interesting developments - such as application of climate change
modeling results of climate change over the next 100 years. Then there is the
opportunity to use VR for independent study.
Before you jump in with both feet and your wallet in hand,
Grand View Research offers a much more conservative estimates. They claim that
the CAGR will be 21.6% from 2020 to 2027 and will reach $ 62.1 billion. Still
impressive and worthy of anyone's attention, even though they see the market
drivers as artificial intelligence and automation - with a company that uses
technology to simulate the new innovations in their sector.
Evolution VR and users
According to TechRadar, VR has gone from "silly retro
technology for developers kit for a full-blown cultural phenomenon
overnight." Quite a claim - and for standard users change technology must
be confusing. Surprisingly, VR technology is much more intuitive than it seems
- and anyone who feels left behind will be surprised by how easy it is to use.
However, TechRadar offers a helpful guide for those who may
feel confused. They help you understand the difference between VR and playing
computer games on TV - with an intelligent exploration of the difference
between 180 degrees and 360 degrees. It describes stereoscopy and the health
consequences of using VR.
Where the game will be?
VR and AR have promised a lot for the game - and intrigue
about what may happen next with this technology and games have increased since
the mind-blowing popularity of Pokemon Go.
One of the most popular games for developers using AR and VR
are the first and third person shooter. Games like Counterstrike and Fortnite
is breaking records on a standard platform and they offer a natural opportunity
to progress to the VR platform. However, this shooter game does not really
shape the future of VR and VR experiences shooter game is no different in that.
role-playing game can be fixed by VR, especially large
open-world game like Skyrim. It will be interesting to see whether VR developers
can add value to virtual reality. Equally, sports games have a chance to do
well in VR. Imagine a quarterback in the NFL. There is a significant
destination for the use of VR in this scenario, not only for the sake of VR VR.
Casino Games are estimated to have some opportunity to do
something different. Casinos have always been at the forefront of technological
development and VR offers a chance for gamblers to immerse themselves in the
environment. Imagine playing a poker hand at the table of virtual reality,
where you can see the facial expressions and tics from other players. 360 This
experience will truly enhance the experience rather than just being flashy
extras.
VR and E-Sports
Disappointed with the idea called Esports superstar athlete?
Well, Esports is a phenomenon and worth millions. The top players get lucky and
have to practice every day to be accepted into the top teams. However, you may
be happier to mention starring virtual sports athletes if they were required to
compete in the virtual world. The Esportz Network notes that VR can offer new
Esports experience, demanding a higher level of coordination hand / eye and
physical and mental fitness is greater.
If you are wondering how this will work for the audience -
whether it is called a cross-reality. The audience can see the world on the
television screen as seen by competitors while watching the players' physical
reaction.
VR News
Train to be an astronaut
With the launch of the latest SpaceX, which saw two American
astronauts set off to the International Space Station from US soil, there is a
lot of excitement. The focus and the desire to be among the stars have turned
back.
Boeing is part of a push to get people into space and they
plan to give some training astronauts next-gen using VR gear. They crew getting
ready to fly new Starliner CST-100 Capsule from Boeing is preparing to use VR
headset provided by Varjo, a company based in Finland. VR-2 device helps to
simulate the experience of space travel for astronauts, map every time the
mission from the ground to the space station.
The use of VR allows astronauts to interact virtually with
all the controls on the capsule in real-time. In turn, this will generate
valuable data that will inform better practice when performing a real mission.
Varjo expectation that high res and high-fidelity headset will revolutionize
the training of pilots in the future, increasing their effectiveness while
limiting the potential costs.
Are there any potential health damage?
Although the Association of Optometrists is clear they have
seen no evidence that the VR headset can damage your eyesight, one software
developer has raised the possibility in a recent Tweet. Developers claim that
wearing VR headset for hours each day has caused permanent damage to his
eyesight. Although the damage can be corrected with glasses, developers are
warned that this is something more may be required after the fortieth
anniversary you.
Oculus is always open about potential wear VR headsets have
side effects. They note in their book that one of 4000 people may be struggling
with dizziness, seizures or eye problems. Oculus then went on to recommend the
termination of the use of a headset and seek advice from a doctor.
Some doctors claim that VR requires us to process visual
stimuli in a different way to normal and can cause eye fatigue. Equally, some
struggle to use the set at all because they suffer from debilitating hangover.
Virtual Reality Visit Casino
online casinos have things for decades now. Since the 1980s,
people have been offering gambling experience on the internet. Slot industry
alone is worth billions.
However, there is still something more special about
visiting a casino brick-and-mortar. Unlike online shopping, gambling is still
better done in private. A casino is an immersive experience filled with sights
and sounds that come together to build anticipation and excitement. Although
more money is spent gambling at online casinos, people still want a special
occasion in the room with the live event.
live-action games available online and this could be a more
in-depth with the help of devices like the HTC Vive and Oculus Rift. It is
estimated that with the help of VR headset, live-action online games of cards,
roulette or craps can be the next nail in the coffin of real-world buildings.
To compete, VR introduce land-based casino gaming rooms, which will allow
live-action game with people all over the world. So, perhaps, it was not a case
of one experience over another but to fully use technology in any environment.
blended learning and VR
Many large educational institutions are forced to learn
distance as a real alternative. COVID-19 in the current environment, no longer
safe for the crowd of 200+ students in a lecture hall to provide a personal
learning. There is a debate for a while about the validity of this as an
approach to provide higher education, even before the threat of a pandemic.
There is a drive to rise to the so-called blended learning. The following
face-to-face learning world blended with the opportunity to develop your skills
and understand online.
Market Report ORBIS has released a study showing that
virtual reality in the education sector can reach its heights in 2025. The
company has curated all important information regarding the major market
players and explore the possibility of growth. the top players in this sector
tend Unimersiv, Google, VR Educational Holdings, Alchemy VR, VR and ZSpace
invention. The report also explores the possibilities trends and forecast
market volume, which shows an impressive surge in growth in the next five
years.
VR in the months ahead
Do you want to follow the trend of the latest VR? Well, you
will not be alone - and nothing could be more challenging than predicting the
future in 2020. However, let's try it.
The thought is that the campaign-mode video games will soon
become a reality in the VR. One of the main obstacles for any developer who
wants to burst into the room VR is that there is now an option to single-player
gameplay. All mega-titles in the gaming world possible for you to play with
your friends. Therefore, he thinks that the next big innovation comes in the
next iteration of VR is the ability to step into the virtual world
respectively.
Also, the social distance becomes a real problem, VR offers
the opportunity to simulate real-life space. For example, if you're building
inspectors are required to work from home, VR headset will be your essential
toolkit. It is also possible to train people in inspections using real
environment is projected through the headset.
Finally, talk about working from home in the world of a
pandemic, virtual meetings are already things. However, the opportunity to
interact with your colleagues and work together in a particular environment is
limited to Zoom. Imagine taking your online meeting space to virtual reality -
it can make your trip totally unnecessary! Sapizon also have
software
testing services across the world.