Monday 4 May 2020

future of online shopping.


 future of online shopping using virtual reality 

VR V-Ket 4 Aaron

The scene takes place in a large market, a massive interdimensional market consisting of more than one million stores. In reality, it is located in a giant empty desert, but it can be accessed by visiting consumers through their AR goggles worn head. Look at yourself.

In addition to demonstrating how augmented reality point can transform our relationship to the physical earth unpredictably, even in arid desert landscapes, it highlights what an experience almost completely "online" purchases could be like you could physically cross in space in three dimensions.

While we are far from a big market existing in the real world, I just live what is perhaps its closest precursor entirely in virtual reality using my own headset Oculus Rift at home. It is called the virtual market, and now the fourth edition is currently underway in VRChat, one of the most used social VR applications today.

What it is
Virtual Market 4 or V-Ket 4 for short, is a Japanese exhibition covering 36 separate worlds contained in the ecosystem VRChat. Its main goal is to sell virtual clothing and avatars, like buying a new "skin" Fortnite took place in a sprawling virtual mall. Given the magnitude of the event, it is also attracted large attention brands to create a CES as almost feel.

For those who do not know what is VRChat, think like a second modern life, full of building user online virtual spaces. To date, VRChat is by far the social VR applying the most popular and used, which had millions of downloads and tens of thousands of simultaneous users at its peak in 2018 and is now seeing more growth in of the pandemic.

In early 2018, a collection of popular streamers twitch began broadcasting as avatars within VRChat their thousands of viewers. To get an idea, a notable example involved two celebrities beloved twitch who staged a sort of culminating reality show being in a bogus marriage before their fans. Accordingly, and outside games like Beat Saber and Alyx Half-Life, VRChat became the closest thing to a "killer app" the RV industry has ever seen. VRChat now carries over presented by Second Life to achieving some of the vision of a true line "Metaverse. "

Conceptually, V-Ket 4 is one of the most important activities that I saw during my time writing about VR, but in practice, we are clearly far from a really rich social experience in VR.
It is true that my connection was terrible, space would not make it easy, and delay became so unbearable that I finally gave up and sought to "Virtual Market 4" on twitch and spent a few hours watching a streamer 25 named SciFri (with an Internet connection far more enviable) wander around V-Ket with her friends. This approach has its unique flavor of the entertainment value and it was nice to cook my dinner in the real world while outsourcing exploration V-Ket to SciFri and friends.

Later, I found a great live coverage of the English language of the event here.

What we can expect in the future
The most emblematic story in recent memory was the performance of 10 minutes Marshmello inside Fortnite last year, attended by over 10 million people. Last weekend, Fortnite went further by producing a series of Travis Scott concerts seen by just under 28 million. And given the current pandemic where we spend even the most mundane parts of our days online, the idea that we will one day socializing, shopping, gambling, and the same work within a as digital environment becomes a much more recognizable development of our modern age.

the biggest limitation today in social RV experience is limited technology to facilitate a truly connected experience. It is difficult to convey subtle emotions and behavioral clues beyond the body language, positioning and voice, although each platform has its own way to meet the challenge. In addition, a large number of users to expand beyond the capacity of today's servers, which means that there is no way to create the rally really large scale, you can find -being in a real event. For example, this time-limited Fortnite Travis Scott concert at 50 players per server, unlike the 100 players at their previous event Marshmello.

This means that social VR does not feel like a rich experience of virtual life depicted in science fiction as Snow Crash and ready player One. It's coming, but there is a way off.

Meanwhile, V-Ket 4 is one of the most beautiful developments I've seen, and they are certainly doing well on their stated mission to "develop and enrich the virtual space. When I visited China and Japan a few years ago, it was already clear that consumer adoption of virtual reality was far beyond what we see now in the West.

Over the coming decades, a functional Metaverse can happen, and concepts such as Big market could really exist. Meanwhile, a bizarre online exhibition called V-Ket 4 is the largest and most fascinating collection of online social VR worldwide.

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