future of online shopping using virtual reality
VR V-Ket 4 Aaron
The scene takes place in a large market, a massive
interdimensional market consisting of more than one million stores. In reality,
it is located in a giant empty desert, but it can be accessed by visiting
consumers through their AR goggles worn head. Look at yourself.
In addition to demonstrating how augmented reality point can
transform our relationship to the physical earth unpredictably, even in arid
desert landscapes, it highlights what an experience almost completely
"online" purchases could be like you could physically cross in space
in three dimensions.
While we are far from a big market existing in the real
world, I just live what is perhaps its closest precursor entirely in virtual
reality using my own headset Oculus Rift at home. It is called the virtual
market, and now the fourth edition is currently underway in VRChat, one of the
most used social VR applications today.
What it is
Virtual Market 4 or V-Ket 4 for short, is a Japanese
exhibition covering 36 separate worlds contained in the ecosystem VRChat. Its
main goal is to sell virtual clothing and avatars, like buying a new
"skin" Fortnite took place in a sprawling virtual mall. Given the
magnitude of the event, it is also attracted large attention brands to create a
CES as almost feel.
For those who do not know what is VRChat, think like a
second modern life, full of building user online virtual spaces. To date,
VRChat is by far the social VR applying the most popular and used, which had
millions of downloads and tens of thousands of simultaneous users at its peak
in 2018 and is now seeing more growth in of the pandemic.
In early 2018, a collection of popular streamers twitch
began broadcasting as avatars within VRChat their thousands of viewers. To get
an idea, a notable example involved two celebrities beloved twitch who staged a
sort of culminating reality show being in a bogus marriage before their fans.
Accordingly, and outside games like Beat Saber and Alyx Half-Life, VRChat
became the closest thing to a "killer app" the RV industry has ever
seen. VRChat now carries over presented by Second Life to achieving some of the
vision of a true line "Metaverse. "
Conceptually, V-Ket 4 is one of the most important
activities that I saw during my time writing about VR, but in practice, we are
clearly far from a really rich social experience in VR.
It is true that my connection was terrible, space would not
make it easy, and delay became so unbearable that I finally gave up and sought
to "Virtual Market 4" on twitch and spent a few hours watching a
streamer 25 named SciFri (with an Internet connection far more enviable) wander
around V-Ket with her friends. This approach has its unique flavor of the
entertainment value and it was nice to cook my dinner in the real world while
outsourcing exploration V-Ket to SciFri and friends.
Later, I found a great live coverage of the English language
of the event here.
What we can expect in the future
The most emblematic story in recent memory was the
performance of 10 minutes Marshmello inside Fortnite last year, attended by over
10 million people. Last weekend, Fortnite went further by producing a series of
Travis Scott concerts seen by just under 28 million. And given the current
pandemic where we spend even the most mundane parts of our days online, the
idea that we will one day socializing, shopping, gambling, and the same work
within a as digital environment becomes a much more recognizable development of
our modern age.
the biggest limitation today in social RV experience is
limited technology to facilitate a truly connected experience. It is difficult
to convey subtle emotions and behavioral clues beyond the body language,
positioning and voice, although each platform has its own way to meet the
challenge. In addition, a large number of users to expand beyond the capacity of
today's servers, which means that there is no way to create the rally really
large scale, you can find -being in a real event. For example, this time-limited Fortnite Travis Scott concert at 50 players per server, unlike the 100
players at their previous event Marshmello.
This means that social VR does not feel like a rich
experience of virtual life depicted in science fiction as Snow Crash and ready
player One. It's coming, but there is a way off.
Meanwhile, V-Ket 4 is one of the most beautiful developments
I've seen, and they are certainly doing well on their stated mission to
"develop and enrich the virtual space. When I visited China and Japan a
few years ago, it was already clear that consumer adoption of virtual reality
was far beyond what we see now in the West.
Over the coming decades, a functional Metaverse can happen,
and concepts such as Big market could really exist. Meanwhile, a bizarre online
exhibition called V-Ket 4 is the largest and most fascinating collection of
online social VR worldwide.
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