Tuesday 27 April 2021

Top Six Augmented and Virtual Reality Technology Challenges

 Virtual and augmented realities first entered our world through the story of science fiction, television series, and films such as matrices, avatars, and many others. From the 1950s and even before, creative thoughts introduced us to the world outside our wildest imagination even though supporting technology is considered mild.

Also Read: Augmented Reality App Development Company        


Now when companies focus on bringing what we see and continue to see science fiction on reality, Statista estimates that the augmented and reality virtual market (AR / VR) will grow to $ 143 billion in 2020. Even though there are significant hype and investment around This technology, the AR / VR market is still in the stage of the baby and is not calm even among those who drive innovation.


When asked about challenges in a recent augmented trend survey and virtual reality, 99 percent reported a technology challenge that must be addressed for AR / VR to the mainstream. Among these challenges, the price of manufacturing AR / VR devices and specific AR / VR limitations and lead consumer devices.


Also Read: Virtual Reality App Development Company


Manage the high price of new technology development

Sixty-one percent of respondents survey agreed there is a greater need for technological innovation before augmented and virtual reality can fully mainstream. This technological innovation starts in manufacturing settings.


From the perspective of consumers, augmented and virtual reality still relatively new technology - moored on initial adopters, technology fans, and game addicts. Part of this trend is caused by the high price of AR / VR devices. The average consumer today does not see the value to buy one. While some upscale devices floating in the price range as high as $ 2,000, even some basic level VR headsets are valued higher than the average smartphone accessory such as cover and headphones.


Although there is a large investment made into augmented and virtual reality technology, the verdict is not surprising: expensive to develop new technology. Headsets and can be used for AR / VR are also more intensive labor to be built.

Also Read: Virtual Reality App Development


Augmented and Virtual Reality requires a combination of a series of disciplines to create a deep experience - usually around optical mechanical designs. But the amount of capital needed to integrate optics with high precision requires significant unit volume to restore investment. When this technology advances and becomes more common, costs will be easily restored. This is just a matter of time.

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I believe manufacturers who specialize in computing camera modules and special computing projections are ready for leadership in this segment. In addition, companies that work with many producers may lose cost savings compared to those who can handle all aspects of manufacturing under one roof.


The challenge of AR / VR devices needs to be overcome

There are many limitations with current AR / VR devices on the market. Maybe the field of view (FOV) is the biggest. At present, this device has FOV to 90 degrees, compared to 190 degrees of horizontal and 120 degrees vertically for normal human vision. For this device to create a deep experience they are headed, they must capture as many fov as possible.

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AR / VR devices must show images projected in a large FOV for the human eye to make a more profound experience, which requires a device like a headset to be large. In their current status, the size makes prolonged use of this device it is impossible and uncomfortable. When work continues in this arena, there are many specifications that need to be achieved to overcome the limitations of AR / VR devices, including working on weight, brightness, display quality, fov, latency and eventually user experience. 

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