Showing posts with label augmented reality companies. Show all posts
Showing posts with label augmented reality companies. Show all posts

Monday, 8 March 2021

example of augmented reality that changes business


1. Pokemon Go: put augmented reality on the global stage

Many people don't know augmented reality can be in their pocket until Pokémon goes to the application store in 2016 and takes the world with a storm. Video games have become viral for years - what makes Pokemon different is the use of augmented reality on anyone's cellphone, which inspires the masses of people to explore their neighborhoods and cities to look for battle Pokémon, treasure, and gym.


Even though the game is not the first example of augmented reality, the virality carries an AR to the global stage, showing off its potential to call and increase interactivity in the application.


2. Stryker: Reducing product demo costs

Stryker provides medical equipment saving life to the hospital, and part of bringing their technology to the market involves demo their products. When they asked us to partner with them in a marketing campaign, we learned that their sales representatives transported their 16th 48-year-old 4K legal form to the demonstration at the hospital - which cost additional costs for their representatives.


To simplify their sales process without sacrificing their ability to show off their products, we place their 3D products in an augmented reality experience so that sales power can bring the tower of six feet in their back pocket. Augmented reality applications for health care not only reduce the costs needed for demo products, but also make the experience easier on your sales force.


Stryker Surgical Instruments Augmented Reality Experience Comes through the iPhone


Demo products do not always involve sales representatives with AR. In the example of this augmented reality, IKEA, Shopify, and other retailers have utilized the power of the 3D model to allow customers to see what products will look like directly.


For IKEA applications, places augmented reality counts the user's room size and allow users to place full-scale furniture in their homes to preview if the furniture will match their space. For Shopify shop owners, this means introducing 3D models of their products in the application so that customers can see every corner as if they are looking at items in the store. For the retail industry, Augmented Reality is suspected of the purchase process and can increase conversion of up to 250%.


4. Eaton: Improve the performance of trade shows with AR

When we were approached by Eaton to improve their trade show experience, we used AR technology to exchange cars to the trading show floor even though the application to highlight Eaton's electronic components. Not only can you trade showing off the participants clearly seeing Eaton products, but they can get specific insights about how they work in the show without the need to establish other demonstrations with representatives later.


The best way to learn is through real-world examples, and Augmented Reality companies with advanced products to show them in a way that tells clear and interesting stories.


Eaton Car Augmented Reality Experience on iPad

5. Google expedition: improve learning through AR

Augmented Reality also has the potential to transform education, and Google has become one of the initial adopters with the launch of Google Expeditions in 2015. Using cellular applications, the teacher can push their classroom boundaries by allowing students to explore scenes 360 degrees virtual reality and see 3D models in-class use augmented reality.


When AR is used in the learning industry, the benefits include increased involvement and higher learner retention. While Google's expeditions are made for use at school, there are applications for AR in company learning as well.

Thursday, 7 January 2021

5 augmented reality companies to watch

7 augmented reality companies to watch


 

1) Apple

Under team leadership Cook, Apple has shown clear enthusiasm for augmented reality. At developer conferences around the world 2017, Apple launched its Arkit. The latest iPhone model (8, 8 plus and x) runs on a strong and friendly A11 bionic chip. The company has also made a number of significant acquisitions, gradually building a promising AR association profile. In 2015, for example, Apple buys Metaoi, a startup that specializes in Augmented Reality software.

 

The company is currently rumored to work on a pair of wireless specifications to coat digital content to the real world. Various release dates have been suggested but, true formed, Apple has revealed very little about the product. It seems like they spend time - maybe with the hope of avoiding the same fate as Google Glass.

 

2) Microsoft.

Microsoft refers to itself as a 'leader in mixed reality'. Mixed reality refers to the combined strength of augmented and virtual reality when deployed in the real world. Hololens's first iteration went on sale in 2015 with a label price of £ 2,719. While prices limit adoption in the consumer market, the product offers high-quality AR and shows Microsoft's success in developing technology. Also in 2015, Microsoft released a mixed reality catalog on the reality platform of the Windows mixture. Users can access mixed reality content including games, 360 ° videos, social media, and direct events.

 

The second version of the Hololens announcement, Hololens 2, is expected in the first quarter of this year. This is likely to be lighter than its predecessor and will display a special holographic processing unit embedded with Coprocessor AI. This will allow the headset to visualize data locally without communicating with the Cloud, accelerating object recognition and increasing the use of business applications.

 

3) Niantic.

Niiantic, a Google Spin off, was founded in 2010 to 'enrich our experience as a human in the real world with augmented reality. The real world platform company manages communication, security, mapping and functional. According to Niantic, it is the augmented augmented platform 'scale planet' in the world. In the summer of 2016, Niantic launches a game that will quickly become a child poster of Augmented Reality. The very popular Pokémon was brought in to the mainstream and the most successful AR game was ever made.

 

At the end of 2017, Niantic announced that it partnered with the Warner Interactive entertainment brooch to issue another cult. Harry Potter: United wizards will be released later this year. Niantic is now valued at almost $ 4 billion after the C $ 245 series funding round which was closed earlier this month.

 

AR Gaming is the economy in the right and popular game shifting public awareness with technology which in turn makes wider business adoption more feasible and accessible.

 

4) Zappar.

Established in 2011, Zappar aims to democratize AR through free applications and simple SaaS models for brands who want to build AR solutions. The company has partnered with Unilevel, Warner Bros. and Axa, and has worked with many influential brands such as Coca Cola and Sony. Zappar ZapWorks platform allows marketers, designers, and developers to create an interactive experience accessed by scanning zapcodes through cellphones. Zapcodes can change products, package, and passive printing to multimedia channels that drive involvement and open value for brands. At Augmented World Expo 2017, Zapworks is named the best author and publishing tool.

 

In 2019, Caspar Thykier CEO hopes to see the adoption of larger consumers and richer Mold Mold experience, and has promised 'some interesting announcements for the next year, we hope to see what might happen.

 

5) Sapizon - augmented reality application development company

After seven years of promise, Augmented Reality Pioneer Mehul entered the administration in 2015. However, at the beginning of this year, Mehul enrolled a new AR company called Augmented Reality in Sapizon. We know it is one of the best for virtual reality too.