Wednesday 3 February 2021

Things to consider before performance testing


Whatever cellular application performance is based on the following performance metrics.

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Device performance

Server or Fire Performance

Network performance

Let's understand the individual performance metrics in detail.


Device performance

Start-up application

How long do you start the application? It is the first impression made in the user's mind. As a thumb rule, the application must start in 1-2 seconds after the user knocks on the icon.


Use of batteries

Some smartphone applications consume a significant percentage of batteries while using sustainable applications. This can produce heat and slow down the smartphone for heating the processer.


Memory consumption

The use of memory by the application must be tested when evaluating the application. Memory usage increases as a function of an increased application. The use of general memory in the OS has been found 14% -11% for medium-sized applications.

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Variations are hardware or software

Check applications on various devices (Android / iOS) are compulsory while evaluating cellular applications. The software may run smoothly on one device and may not do the same thing on the others. RAM and processor requirements need to be fulfilled for the smooth performance of the application. Performance may also vary with respect to hardware (manufacturing brand) of cellphones


Server / Fire Performance

Data to & from the server

Cellular applications must be able to manage data sent to the server and from the server efficiently. Loading data must occur quickly. Data must also be translated into the appropriate format before displayed. The slowdown of cellular applications during this process and the response time increases.


API call from the application

The resulting call from the application must be less. Some fire calls are made for the same function. To achieve the best performance, there must be a smaller number of calls.

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When the server falls

When the server goes down for any reason, the data in the application needs to be stored in the original database to the application. Every time the server cannot be reached, the data stored from the original database must be displayed. Failover servers or backups must be continually replicated and synchronized to the main server.


Network performance

Anxiety

When information is received after a delay, it is called jitter. Jitter is a problem on the network or network packet switch. When the data arrived to their respective locations, it was randomized and not the way it was originally sent. In terms of anxiety, the application must be able to handle it.

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Network speed

Application performance must be tested in 2G, 3G, 4G & 5G networks. When network speed varies, the performance also varies. Performance tests for Wi-Fi and network data must also be done. Switching from one network to another, performance must be smooth.


Challenges faced during the testing performance

Below are some of the big challenges faced when testing the performance of cellular applications.

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Set various platforms and OS on mobile devices.

Connectivity simulation at various network speeds.

Use of batteries, memory consumption and other cellular manufacturing specifications related to consumption.

Use of Mobile-Run Time of the Mobile

Mobile device dimensions to run the same application.

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Complete

Given all the tips on testing performance and things that need to be considered, it is now clear that device performance, network performance, and server / fire performance are three pillars of testing the performance of cellular applications.


Cellular application performance testing requires an understanding of cellular applications, resources, dimensions & cellular device specifications, user experience and several testing strategies.


Cellular application performance testing also depends on the QA service provider.

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