In 2022, Virtual
Reality is predicted to create more than $ 80 million a year in shipping
headset only. Over the past few years, the technology is mainly adopted by top
companies like Microsoft, HTC, Facebook, Google. Now, VR design into the
mainstream, embraced by small and medium companies in some industries.
Here is just a brief overview of the company that adopts VR
products recently:
DreamVR is 360 TV with multiple channels, community, and
content that spans in many categories - Sports, Business, Music, Art, Fashion,
Beauty. It's been a very good destination for exploring the deep content that
content creators do in some areas.
Italian National Agency for Tourism builds a VR application
that presents the user with in-depth experience of the tourist spots, cafes,
restaurants. State visitors can have a taste of their holiday before they get
to the country. A similar strategy could be actively used by tour companies,
hotels, restaurants, and other travel and hospitality businesses.
IKEA: VR
companies building applications, where users can try out the furniture in
their home. The solution allows users to make better decisions and remove any
doubt about their purchases. A similar approach can be used by retailers and
e-commerce platform in many industries.
For designers, it means that the transition from innovation
design VR rare for service should possess. The team had to get up to speed with
ideating and executing projects VR; if not, they will lose the flow of
potential projects.
The challenge of starting with VR phone
Designers are still unsure about approaching VR. There are
many reasons why people delay starting with virtual reality - and here are the
main ones.
Skills
For one thing, working with Virtual
Reality requires a deep knowledge of 3D. You need to understand how the
device works and adapt VR your project for these technical specifications. In
addition, you need to work on Computer-Aided Design. 2D drawing and editing
DSLR video possible.
comprehension
Develop designs for different VR applications of any design
and graphical user experience of other projects. You work with complex
environments and complex interfaces that require attention to detail.
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