Virtual Reality Technology Introduction:-
Virtual Reality Technology enabled a human to experience
anything, anywhere, anytime. It is purely a virtual world where you feel the
environment around in a realistic way. Head mounted display with headphones and
hand controllers to offer a fully immersive experience.
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Virtual Reality Technology Definition: – A Realistic
Three-dimensional view or artificial environment which is created by a mixture
of hardware and software, where a user can experience an interactive and
interesting environment, and doubts have no space with its acceptance as a real
environment.
Virtual Reality Technology Explained: Virtual Reality
Technology could be understood by defining what the target to achieve which is
total immersion. Total Immersion means that the sensory experience put you to
the world of imagination where you can feel the virtual environment with
realistic experience where you can interact with it as usual as the real world.
In the virtual world environment, a complete virtual world may or may not
imitator the properties of the real environment.
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History of Virtual Reality Technology –
Current situation of Virtual Reality Technology innovations
expands upon thoughts that go back to 1800s, nearly to the earliest reference
point or down to earth photography. In 1838, the main stereoscope was
developed, utilizing twin mirrors to extend a solitary picture. That in the end
formed into the view ace licensed in 1939 and still created today.
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Virtual reality History 1939
However the term “Virtual Reality Technology” was used in
the 1980s when Jaron Lanier, VPL research founder, begun to develop the gear,
including goggles and gloves needed to experience what he called Virtual
Reality Technology.
In 1991 we started to see VR gadgets to which open began to
get to, in spite of the fact that household responsibility for edge VR was still
far distant. Wherein players would wear a set of VR goggles and play on gaming
machines with real-time immersive stereoscopic 3D visuals. A portion of the
units was additionally collected together for a multiplayer gaming knowledge.
1993 was the year when SEGA announced the SEGA VR headset
for the SEGA Genesis console in 1993 at consumer electronics show. The headset
wrap around prototype glasses had head tracking, stereo sound and LCD screens
in the visitor. However, technical development difficulties for further
development pushback it to remain in prototype phase despite having developed 4
games for this product and the product was a huge flop for SEGA.
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VR History 1993
While in 1995 Nintendo Virtual boy was launched which was a
3D gaming console that was hyped to be the first ever portable console that
could display true 3D graphics. It had launched initially in Japan and North
America. But this device has also had few drawbacks like lack of graphic colors
which leads the product towards the failure and the same has been discontinued
in production.
VR 3D Games
The year 1999 film The Matrix hits theaters. The Feature
characters of the film were demonstrated in the fully simulated world. The
Matrix had a major cultural impact and brought the topic of simulated reality
into the mainstream.
Virtual Reality Technology in Current century
The past 17 years of the 21st century have seen major, rapid
advancement in the development of Virtual Reality Technology. Computer
technologies have grown significantly where a boom in mobile technology has
been tremendous while prices are constantly driven down. The era of smartphones
put users towards a lightweight, high density, 3D graphics capabilities gadget.
The video gaming industry has continued to drive the development of consumer
Virtual Reality Technology unrelieved. Depth sensing camera sensor suits,
motions sensors, and natural human interfaces are already adopted and a part of
daily human computing tasks.
VR now in a phase to attract an audience through upgraded VR
gadgets with more immersion and interactivity where a lot of companies are
continuously working towards better user experience of VR technology.
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Key Elements of Virtual Reality Technology:
Virtual world:
A virtual world is a 3D environment where one can interact
with other and make substances as a piece of communication. In the domain of
Virtual Reality Technology, visual outlooks are receptive to changes in program
and communications mimics which were experienced in the real world.
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Immersion
Immersion-based on Virtual Reality Technology means being
physically present in non –physical world.it embraces the sense of presence,
which is the point where human senses believe that somewhere it is really not,
and it is accomplished through purely mental and/or physical resources.The
state of total immersion exists when enough sensors are activated to create the
perceptions of being available in the virtual world.
Sensory feedback
To create a Virtual Reality Technology environment many of
the sensors are required to be simulated. These senses in term of vision,
Hearing, touch and more are required. To get this properly simulated, this
requires sensory feedback which could be achieved through integrated hardware and
software like HMD, Hand accessories, and controls.
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Interactivity
The Virtual Reality Technology interaction element is
crucial to experience with enough comfort and naturally engagement with virtual
environments. User engagement is all which is highly required while interaction
hence Virtual Reality Technology content should keep all such necessary
elements to engage a user where a user can experience a unique environment in a
natural manner with lots of excitement so that a sense of immersion will remain.
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