For some time now, 5G has been associated with the promise
of new digital applications and services that come with connected life. We have
seen that this new technology, which provides "perfect" connectivity,
creates new values for us as individuals and industries and companies.
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The current global pandemic has drastically affected our
daily lives, and as a result, the relevance of the application and digital
service is accelerated. For example, we suddenly see increased communication
service needs, tools for long distance collaboration, and quick and reliable
access to data - whether it is from the office, including between.
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Augmented and Virtual Reality (AR and VR) are two
technological concepts that provide significant benefits in this new digital
reality. This technology opens new ways to work in fields such as
manufacturing, games, media, automotive and health care, allowing to increase
productivity and experience at all new users. In Ericsson Consumerlab Merger
reality reports, 7 out of 10 initial adopters expect VR and AR to change
everyday life fundamentally.
The AR and VR application also opens new business models and
opportunities for service providers. This is a combination of 5G access
networks, edge computing, 5G core capabilities distributed with high
performance and a new form factor that brings this new use case to life.
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Technology riding 5G evolution
The telecommunications industry has always evolved to
utilize newer and better technology because it is available - starting with 1G
and evolved into 4G, and now 5G. In fact, the rate of adoption of technology
will accelerate with 5G. Technology such as virtualization, original cloud,
cloud computing, edge computing, artificial intelligence, This technology will
contribute to high performance, high capacity, high reliability and low latency
associated with 5G, everything is delivered with low total ownership costs
(TCO). This high-performance combination and low TCO are important, both in
overcoming exponential growth in data traffic and in handling the increase in
the number of IoT devices.
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5g business model.
5G will empower the telecommunications industry to develop
new business models and use cases, create added value for customers and new
revenue streams for telecommunications operators. Ericsson's report recently
identified 5G business potential, especially overcoming the industrial segment,
around USD 700 billion. It was a 35 percent increase compared to traditional
consumer markets. However, consumers will also see new services coming, within
areas such as Imperf Media, Gaming Cloud and Direct Event Experience, which
will also contribute to new businesses for operators.
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5G will not only improve the current cellular broadband
capabilities, but it will also help support new business models such as fixed
wireless access (FWA), personal networks, and slicing tissue through public
networks. This business model can be adjusted to meet the requirements of
various industries, overcoming criteria such as low latency (manufacturing and
financial services), wide area coverage (automotive) and cost efficiency (large
IOT).
In a broader sense, 5G will play an important role in
enabling the fourth industrial revolution, where boundaries between the digital
and physical world are blurred.
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AR / VR uses cases at home and company
What is virtual reality? VR is a real world simulation or
alternative world.
What is augmented reality? AR combines the real world with
several virtual elements. AR increases the watch experience with Super forcing
images above the real world.
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Allows the experience of AR / VR with 5G and the edge counts
Because we have touched, new deep experiences that are
activated with AR and VR will change the way we consume and interact with
content, both from the perspective of consumers and industrial perspectives.
However, making AR and VR experiences not come without
technical challenges. Combining and synchronizing the real world and movement
of users with the digital world requires a large number of graphic rendering
processes. Graph rendering on cloud tiles adds head tracking latency on the
device, tracking controller, hand tracking and motion tracking to photon
processing. This concept is called a split rendering. But when rendering is
done in the cloud, and not on cellular devices, you also need a fast and
reliable 5G connection to provide a final experience to the user.
Both AR and VR use cases require strict network requirements
such as low latency, high reliability and high bandwidth. Ericsson has
optimized core infrastructure and 5G radio to offer a VR experience of
high-quality high-quality users. As you can see in the image below, this case
of use can be sent to end users either through special personal networks or
through sliced networks on public networks.
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