Will AR / VR eventually become the new general-purpose
technology?
All the noise about the technology AR / VR deafening. But
whether they will surpass the hype and really changed our lives on a large
scale? Do any of them into a general purpose technology (GPT)? General Purpose
technology or GPT is a term coined to describe a new method for producing and
creating important enough to have an aggregate impact of protracted. They
change everyday life and the ways in which the company does business.
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The new technology is growing in our world and gradually found
their niche. They help business and study, improve the entertainment industry,
and introduce resources or new communication methods. Today we witness the
parallel development of two important technologies - augmented and virtual
reality. They have a lot in common but have significant differences as well.
Each technology has its benefits and evolve at its own pace. Maybe someday AR /
VR will be another digital platform, smartphone push to the side, as they had
done on the PC.
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According Bresnahan and Trajtenberg, GPTs also has three
fundamental features or characteristics:
GPTs seep and spread to most sectors;
GPTs improve over time and should continue to lower the cost
to users;
GPTs spawn innovation makes it easier to create and produce
new products or processes.
Does Technology AR / VR pervasive? There is no doubt here.
This technology is implemented in a variety of industries: health care,
construction and architecture, engineering, education, entertainment, sport,
tourism and fashion. Do they improve over time? We can see with our own eyes:
AR / VR growing at an incredible rate. The tools are based on the AR / VR also
has spawned a variety of new cutting-edge initiatives.
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Each GPT pass through four stages: idea, demos, successful
projects, and stage a mass product. AR / VR is currently somewhere between the
second and third stages: we have seen a lot of demos and some successful
projects. Industry is still not able to offer bulk commercial product, but it
was fine. AR / VR has recently started to produce effects in the general
population, Inter Alias, because of what is called the 4th development
platform.
Every day, augmented and virtual reality to conquer a bit of
the real world, evolves into a ground-breaking initiative. In 2016. A number of
Giants produce VR headset: Google, Oculus, Samsung, Sony, HTC, Microsoft.
Investors from around the world easily invest large sums into the industry, and
tools and equipment AR / VR into many temporary virtual reality becomes cheaper
and more realistic. Analysts expect the market AR / VR reached $ 150 billion in
2020, while the AR will account for $ 120 billion.
World anticipation of something new and innovative ways to
take the place of the current dominant technology (smartphones), and the
manufacturers and developers try to persuade customers that they are the
standard bearers of this new era. Time will tell who the winner is.
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