The world of visual arts requires creativity, precision and
passion for innovation. Although some purists believe that technology should
not play a role in art, artists are taking advantage of technology to approach
their work in new ways.
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A technology that manufactures waves is an increased reality
(CA), which adds digital content to the real world via the camera of a
smartphone. In fact, some sophisticated applications on augmented reality for
art revolutionize the industry, allowing artists to expand their range and
toolbox.
Improve the real world with augmented reality applications
for art
A Ar application called Trace and Drawer allows visual
artists to follow the real world on their smart device. Artists can record an
image on their mobile device and incorporate it into the live power supply of
the camera. Then the user can draw the image when it is on the screen of the
mobile device. The possibility of sketching real images on a live camera stream
helps streamline the process that many graphic designers go through the
combination of images.
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Users can also make adjustments such as transparency of the
image or add filters that help minimize occupied backgrounds. In addition, the
application includes guidance lines to determine users to determine the world's
horizontal and vertical lines in front of them.
Visual artists can use applications such as them in order to
expand their creative efforts or more efficiently commercial applications, such
as logo creation. They could even place their sketches on the real world to
create historically important graphics to strengthen tourism in the region. It
is also conceivable that developers can create an application that captures
real world videos with numerically superimposed images, sketches and animations
for marketing purposes.
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Test what works of art will look at home at home
The owners hope to see how much art will look like hanging
on their walls can now do it through increased reality. A few years ago, IKEA
has published an application that allows users to examine virtually what some
furniture would look like their home, considering lighting, shades and
perception of depth. Arty has developed a similar application of augmented
reality allowing users to examine what would think of some painting or some
impression at home. The Artsy application also facilitates the addition of a
room to your cart and buy it.
Art.com has created a similar application. It includes more
than 800,000 works of art and sizes with precision to see how they will look at
your wall. Users can choose from different framing options and place several
works of art next to each other to see how they would integrate into a gallery frame.
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Applications such as these supporting artists by allowing
consumers to choose and buy works. Art can be expensive, but augmented reality
helps consumers get a precise idea of how a room would correspond to its home
with a weak margin of error so that they can buy with confidence.
Change the modern museum with AR
Augmented reality already affects what is accepted in the
art world by improving the role of 3D technology. In fact, some museums adopt
AR technology, as is the case of the emblematic Museum of New York Modern Art
(MOMA). Less than a year ago, a group of artists turned the Jackson Pollock
Gallery into an Ar Wonderland.
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In the naked eye, the Pollock Gallery looked like the same,
consisting of dropped paintings that are as disturbing as those that are
beautiful. However, users of the Momar Gallery application can see additional
content via their mobile devices, transform (or mutilate) the work into new
creations with a numeric key. This could only be the beginning of a global
movement for reinterpreting Museum Artwork using AR power.
Augmented reality can also add history and context to works
of art in museums. In 1990, the thieves flew thirteen works of art from the
Isabella Stewart Gardner Museum in Boston, which costs around $ 500 million.
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