There is a big difference between a strategy and a
plan of mobile testing mobile testing. If you know the difference, testing
your phone software will be much easier and more valuable.
There are a number of ways to define a strategy.
One of the definitions that we have found useful are:
Or, in other words, register and organize
everything you think you'll need to achieve your mobile testing and why you
think you need it.
Your goal should be quite obvious that you can
quickly see what is, and is not, relevant to achieving your goals.
For example, if your mobile testing purposes is to
release your game every week with new features and improvements, your strategy
may vary from destination to release zero defect trading applications. Already,
you can begin to see that you may need a different asset to each of these
objectives.
Will dictate your destination Strategies
One of the first challenges in building your mobile
testing strategy will clarify and tighten your mobile
testing purposes. Your goal should clearly indicate what is and is not
important to be included in your mobile phone testing strategy.
The biggest and best tools that you can use to
uncover gaps or weaknesses in the mobile testing purposes you will endlessly
Critical Thinking Questions.
For example, the devices have to test against? The
answer depends on your device current customers or prospects that are most
likely to use. You know that mobile applications behave differently on
different devices and operating systems, right? You will not be able to test
against every device out there - you'll have to make some assumptions and then
test its validity.
The more you can improve mobile
testing purposes you clearly understand what is directly relevant (need to
have) and the things that are "nice to have", the more effective you
will be mobile testing strategy.
Wait Just a Second - Why bother with Target?
You do not really need to have a goal to build a mobile
testing strategy.
They are all valid mobile testing strategy and even
they have a successful strategy - several times.
This is a problem that occurs when you do not have
a purpose.
You Do not Know When You Are Done.
So, unless you want to test forever, or do not
really care about your application or your customers, you may benefit from
10-15 minutes will take you to build a good destination for your mobile
application.
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