What is the application of VR?
Virtual reality is a computer technology that creates an the artificial environment in the form of stereoscopic 3D interactive virtual
realistic physical environment.
computer applications, such as video games or apps to watch
a movie, allowing us to fully immersed in a virtual environment. On the
desktop, we create our own immersive world. With smartphones, it becomes
available to us anywhere and everywhere we go.
So how VR is so profound?
First, the image created on a computer that is used to
simulate the environment you are really in. Second, the three-dimensional model
of the environment is projected onto the screen, which allows viewers to rotate
and move around the image, so that they appear as if they are floating on the
wall. Third, the viewer's vision distorted by the headset, which allows the
image to appear floating through space and around you. The combination of these
two elements creates a clear feeling of being in the virtual world, even when
the image is not actually there.
It VR brevity.
Suffice it to say, in 2020, VR applications can be
compatible both with smartphones and desktop computers.
virtual reality for smartphone
VR applications for the iPhone and Android marks a leap into
the consumer headset nurture the next wave of products VR, even as VR mobile to
tablet PCs and smartphones push the edge of the market. Smartphone VR has the
potential that many companies are still trying to live up to. Virtual reality
on mobile phones have the competitive advantage provides the freedom to create
immersive experiences on the trip.
However, some virtual reality platforms such as Google
Daydream launches into an ecosystem requiring a separate application, which
most users find convenient. For example, Apple remove the headset cord and
block your phone from the display, which actually enabled iPhone apps VR. In
addition, the mobile phone-based VR still has a number of other deficiencies
must be corrected before it can deliver the same intense physical experience as
a VR-based desktop.
virtual reality for PC
Most VR compatible applications are now designed for
Windows, MacOS, and Linux. Oculus Rift, HTC Vive, and PlayStation VR are some
of the most popular devices available today to give you a cinematic experience,
the experience of gaming, virtual reality and make exploration possible.
As VR becomes more popular, developers are thinking about
how to adapt their designs to reach more people. While building a VR game may
still require special skills, developers are now studying the appropriate
design constraints that must be met for a different gaming experience. This
will allow them to design their titles to adapt to a variety of PC and mobile
devices while keeping users can fully enjoy their game.
How to use the VR in the application?
VR combines computer graphics and real-time simulations to
create a fully immersive three-dimensional experience. There are many types of
virtual reality headsets, and each type is targeted for different purposes. The
most common form is called a head-mounted display (HMD), in which the user
wears a head-mounted display attached to the user's head. Head-mounted displays
are most often used in conjunction with a pair of devices called HMD and a
controller, which helps control the VR experience.
The second type of virtual reality device called a handheld
HMD, where the user is wearing VR handheld devices. The high-end HMD can be
used to view pictures or videos or interact with real objects and places. The
handheld device is the VR can be used for more in-experienced VR using a more
intuitive way to use VR device.
How to develop VR applications
technical requirements to create a virtual reality
Virtual reality application development is a complex process
that requires a strong expertise in various tools and techniques to achieve the
level of quality needed for commercial success. Thus, the main principle in the
development of VR is to develop their applications with high performance, low
power architecture, the complete application code in an efficient container for
reuse. This includes the design of software / hardware that involves the use
prototyping tools, development environments, libraries and frameworks that have
proved very useful for the development of VR applications.
1. Platform and SDK. Best VR application starts with
selecting the right platform and SDK. Software platforms like SteamVR, Oculus
Home and XboxVR supported out of the box. This means no additional software to
install to gain experience, and users can be assured of consistent performance.
The downside is that developers will need to build a special game for this
platform, but this is not something that the user can worry. So, you should
start with the brands that have specific SDK for developing your VR experience.
2. The game machine. Games and VR engine is responsible for
storing data that the user's eyes look. They create images and provide input
method for the user's brain. Examples include Nvidia Havok, Unity Game Studio,
Unreal Engine, Gear VR Unity3D, and many colleagues belong to them. Virtual
reality game machine which today are mostly free. They are easily integrated
with the platform-specific SDK and can be easily adapted to different API.
3. WebVR and WebGL frameworks and libraries. WebVR is a
small piece of JavaScript that runs in the browser on the web and provide APIs
for use in virtual reality (VR) applications. Basically, WebVR allowed to
experience VR in most browsers today. WebGL, in turn, allows your application
to present graphics in the browser. WebGL objects (including graphics library)
are dynamic - they change with time and / or event handling, depending on the
hardware you use and your web page. That means that you need to create and
destroy objects WebGL often.
In short, WebVR and WebGL library offers real-time
communication channel between the application code and hardware made by the
application to create the chart.
4. Design and prototyping tool. What makes the application
really good VR is, for the most part, design. To develop virtual reality
applications and to do it well, the development team should consider
prototyping VR experience for the purpose of testing and validation. Through
prototyping, you can test a 360 degree view, a sense of scale and depth, the
use of sensors available, the viewing position of the audience and more
attributes. VR application software developers should be familiar with the
creation of a prototype using a Google Block, Cinema 4D, Photoshop, Sketch,
Framer, and the A-Frame. In the course of prototyping, it will be clear how to
make VR animations and thus laid the foundation for the future success of your
application VR.
5. Hardware. If you think are developing VR applications,
you also have to consider what kind of hardware you would need to run it. There
are some great options, including two versions of the HTC headset Oculus Rift
VR Vive and that also comes with the sensor unit. It is always a tradeoff to
choose between the power of smaller and more convenient variety of motion, but
it is a necessary choice. One way or another, whether Rift and Vive sensor
system has the minimum hardware requirements. In addition, there are several
types of VR hardware, including the following:
entertain
Light VR headset phone
Premium VR headset phone
VR headset connects to an external PC
standalone headset
VR corresponding haptic feedback
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